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A popular opinion in game development is that you should write a prototype first to figure out what works and is fun, and once you reach a good solution throw a
by wongarsu 4y ago
A popular opinion in game development is that you should write a prototype first to figure out what works and is fun, and once you reach a good solution throw away that prototype code and write a proper solution with the insigts gained. The challenge is that many projects just extend the prototype code to make the final product, and end up with a mess.
Regular sofware development is a lot like that as well. But you can kind of get around that by having Python as the "prototyping language", and anything that's proven to be useful gets converted to a language that's more useful for production.