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I moved to Windows 10 for my MMO client, and I brought the cl.exe compiler with me and now I need to call "set __COMPAT_LAYER=WIN7RTM" before I run the game oth
by bullen 4y ago
I moved to Windows 10 for my MMO client, and I brought the cl.exe compiler with me and now I need to call "set __COMPAT_LAYER=WIN7RTM" before I run the game othervise file operations randomly fail.
It messes with my head, and is fundamentally discouranging.
Also I cannot distribute that compiler for legal reasons, so I need to add another compiler to my project delaying it many months.
Linux has other problems, like 32-bit vs. 64-bit.
It seems to me we're in a vortex of complexity that we will never escape, fundamentally fueled by peak lithography.
Seriously considering going back to the C64.