3 ms·
A lot of studios did this at first (albeit not for the Oculus specifically). And we learned that bolting on VR to an existing FPS doesn't usually result in a st
by hnlmorg 4y ago
A lot of studios did this at first (albeit not for the Oculus specifically). And we learned that bolting on VR to an existing FPS doesn't usually result in a stellar VR experience.
To go back to my Wii comparison, the games that were the most fun on that platform were ones that took advantage of the motion controls in a way that centred the game around it. Rather than games that used motion as an after thought (or didn't even use them at all).