2 ms·
There are a lot of clever techniques already in play to minimise the amount of data you need to consider. Still, each triangle's position, shape, and other pro
by Agentlien 4y ago
There are a lot of clever techniques already in play to minimise the amount of data you need to consider.
Still, each triangle's position, shape, and other properties can change each frame, as does that of the camera. So you cannot avoid doing some amount of work for each of the visible triangles and their vertices each frame.
Since you need to update the screen at a consistent frequency (typically 30 or 60 times a second) and the list of triangles that actually need to be rendered each frame is in the millions... Well, that's a lot of work which cannot be avoided.