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I tried it and eventually gave up and ported everything I was working on to C#. Not enough static typing and similar for me in GDScript, I like structure. I kn
by TulliusCicero 4y ago
I tried it and eventually gave up and ported everything I was working on to C#. Not enough static typing and similar for me in GDScript, I like structure.
I know 4.0 is a bit better for that, though I'm not sure how much better.
- cardanome 4y agoGDScript has decent gradual typing support these days.
- TulliusCicero 4y agoI tried the static typing support in 3.x and it just wasn't nearly good enough. I really need being able to do shit like Array<Dictionary<Thing, OtherThing>>. And I want the static typing enforced automatically onto me, with compilation errors when I screw it up, not something I have to remember to label. Even with C#, there are still blank spots for this unfortunately, where the Godot standard library just passes you an untyped Array. I know 4.0 has improvements here for GDScript, which is good to hear, but I'm quite comfortable in C#, coming from a background as a Java/Android dev.