2 ms·
> It felt like Godot 4 was going to be stuck in development hell forever, meanwhile people trying to actually build a game would be stuck on the increasingly ob
by TulliusCicero 4y ago
> It felt like Godot 4 was going to be stuck in development hell forever, meanwhile people trying to actually build a game would be stuck on the increasingly obsolete and divergent 3.5 (unless you were willing/able to maintain an incomplete engine during development). So that was essentially 4 years of nothing to most people (tbf 3.5 did continue to get bug fixes during that time).
???
What are you talking about, the 3.x branch was being worked on and had new releases during most of that time.
3.5 itself only came out in August 2022, so between that and 4.0 was a massive...six months or so? Why is waiting six months a problem?