4 ms·
GDScript for UI and prototyping, c++ for the game logic when its needed or when the game design is stable and we have time to rewrite it. I want to write a GDSc
by nightowl_games 4y ago
GDScript for UI and prototyping, c++ for the game logic when its needed or when the game design is stable and we have time to rewrite it. I want to write a GDScript -> C++ transpiler, to be honest.
I wouldnt want to use c# as I dont want the complexity. Our games go on the web, as well, and I don't think c# works there.
godot-Nim is an attractive project, as well.
- pjmlp 4y agoC# definitly works on WebAssembly. https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blazor https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blaz... https://opensilver.net/ https://opensilver.net/ https://platform.uno/ https://platform.uno/ https://avaloniaui.net/ https://avaloniaui.net/
- bzzzt 4y agoIn this context it's nice to know Godot supports that use case as well: https://godotengine.org/article/csharp-wasm-aot/ https://godotengine.org/article/csharp-wasm-aot/
- j_4 4y agoGodot 4.0 doesn't support C# on the web and mobile, one of those fabled "Godot $nextver fixes this" things that somehow immediately come up whenever I get hyped up for giving Godot another try.