3 ms·
Maybe for some more abstract games. But we'll need a while longer before we see something capable of making a really good 3D human character model with accurate
by seanw444 4y ago
Maybe for some more abstract games. But we'll need a while longer before we see something capable of making a really good 3D human character model with accurate proportions and details. Realistic guns are another thing that's hard to get the details right on. But yeah, hopefully we get something like that soon. I personally enjoy programming games, but despise the assets side of it, and have no friends that could assist in that department.
- n42 4y agoit's seriously demotivating as a programmer with gamedev dreams to be incapable of shaping something visually to an approximation of your vision. I'd say it's my biggest hurdle every time I try to jump back into gamedev. being able to draft a rigged and animated model with something like SD would remove a significant motivational roadblock for me. I don't care if it looks like unpublishable shit, as long as it looks like unpublishable shit that roughly approximates my vision. I can then continue on with my game design, with a self-motivating feedback loop, and find an artist once I can better communicate and sell them on the vision. it'd be phenomenal for proof of concepts and gamejams to see if your idea works. especially when you have no friends in the field.
- zirgs 4y agoSomething like Makehuman could be a good starting point for humanoid characters.