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Everyone can already create a game. There are tons of free and paid assets, along with mature no-code game development tools. And I've heard from folks at esta
by jasonjmcghee 4y ago
Everyone can already create a game. There are tons of free and paid assets, along with mature no-code game development tools.
And I've heard from folks at established studios that they've been playing around with generative pipelines for asset creation.
But from my perspective, for the vast majority of games, programming and asset creation isn't what determines a successful or enjoyable game.
It's a mixture of core game mechanics, style, juice, developer follow-through, marketing, random chance, and whether or not it's "fun".