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The problem is that a AAA title has a massive budget and takes hundreds of people years to ship. Most shops aren't going to want to take that kind of bet. Furth
by johnbellone 4y ago
The problem is that a AAA title has a massive budget and takes hundreds of people years to ship. Most shops aren't going to want to take that kind of bet. Furthermore, if you're optimizing for your audience, the population of gamers with compatible headsets is still too small to justify the production of a AAA title that targets only VR.
That means you're no longer going to be able to take innovative risks with gameplay because you need to cater to the lowest common denominator, i.e., a single large 4K display and a controller. So we're left with VR support being a bolt-on second thought.
The latest Gran Turismo title did it correct. They designed the game from the beginning knowing that Sony was going to release a new headset. When that headset was released last week, their game was nearly 100% playable with it, and it completely changed how people experience the game.