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Wow, judgemental much? "Just start" is a recipe for disaster in a siatuation like this, and I'd rather not set myself up for failure. My enthusiasm about this
by shdon 4y ago
Wow, judgemental much? "Just start" is a recipe for disaster in a siatuation like this, and I'd rather not set myself up for failure.
My enthusiasm about this particular version, that I had been looking forward to, waned quickly. I'm about to start the new project after I finish up my previous one, and I'm currently waiting on getting the design document. I'm doing the opposite of procrastinating, I want the project to be done smoothly and in a reasonable timeframe. Having to contend with conflicting information where almost everything I look up will be for 3.x and not applicable to the 4.x series is the antithesis of smoothly.
So it seems now that my choices are to go with Godot 3.x and end up with maintenance trouble in the future and not being able to make use of 4's much improved feature set, go with Godot 4 and have a much rougher development experience, or go with another engine altogether.
- sli 4y agoI've been using Godot 4 exclusively since around Beta 8 and have had little to no trouble adapting. Godot 4 has had documentation for a while now, and finding the "new" version of whatever I needed was always pretty easy. That's only going to get better. There is also of course the Godot 4 channel in the Godot Discord that is helpful.
- shdon 4y agoThat at least gives me hope that the ecosystem will adapt quickly. And I noticed GodotSteam for instance delivered a 4.0 compatible release today already: https://github.com/Gramps/GodotSteam/releases https://github.com/Gramps/GodotSteam/releases