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> PS2 era graphics and very few “killer app” style games. If the game studios / Oculus handlers were smart - when it was first released - they would have mined
by dmix 4y ago
> PS2 era graphics and very few “killer app” style games.
If the game studios / Oculus handlers were smart - when it was first released - they would have mined all of the best PS/3 era games to remake in VR instead of everyone trying innovative VR arcade games like creative Skunkworks teams instead of transforming past classics. Silent Hill series, more resident evil titles, Metal Gear Solid 1/2 would be amazing, Half life 2, etc.
There's a gold mine of FPS style controlled games that could be merged into a VR experience. I get the feeling AAA teams are waiting for the graphics to make new ones instead of doing remakes. Which is a big shame.
- dougmwne 4y agoI don’t totally agree with this. For sure classic AAA games with motion controls bolted on can be fun, but it doesn’t take full advantage of the platform. VR really benefits from physical engagement, get the player up and moving, sweating and having the world respond physically and realistically to their actions. This helps take attention away from weak graphics, heavy headsets and blurry lenses.
- hnlmorg 4y agoA lot of studios did this at first (albeit not for the Oculus specifically). And we learned that bolting on VR to an existing FPS doesn't usually result in a stellar VR experience. To go back to my Wii comparison, the games that were the most fun on that platform were ones that took advantage of the motion controls in a way that centred the game around it. Rather than games that used motion as an after thought (or didn't even use them at all).