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The leak also mentions user retention issues. These headsets are in drawers collecting dust. Newer cohorts of users are less engaged that the early adopter coh
by ozten 4y ago
The leak also mentions user retention issues. These headsets are in drawers collecting dust.
Newer cohorts of users are less engaged that the early adopter cohorts, which is surprising given that there is now more high quality content than in May of 2019.
- dougmwne 4y agoI thought that was very interesting from a Product Management standpoint. You are right, there’s way more to do in Quest than when it was released. And games are getting much better at playing to VR’s strengths. I suspect the answer is friction. I bet that the early adopters were enthusiastic enough to actually put the damn thing on. People who bought in later maybe tried it and thought it was cool, but don’t have enough motivation to use it past the “wow” period. I’ll give a friction example. I am playing a VR game now called Barbaria. It’s a fantastic clash of clans meets physics based combat game that really plays to VR strengths. It has a mechanic that encourages you to log in each day to collect more points that would work extremely well on mobile with a push notification. On VR, first there’s no notification, and then what could have been a 5 minute interaction on mobile turns into 5 minutes of headset setup and app loading for the 5 minutes of interaction. And you can only do it when you are home! Basically you only bother with it if you know you are going to have at least 30 minutes of 100% dedicated distraction-free time while you put your phone away, a high bar these days!
- lampshades 4y agoI agree that friction is the problem. My wife was incredibly frustrated trying to set up our Quest 2 after I wiped it for her, but once set up, we hung out in Horizon Worlds and she ended up staying there an hour longer than myself because she was talking to some other woman with young children. VR/AR is a really hard thing to sell because you don’t know what you can experience until you experience it. And you don’t see how revolutionary this will be until you really start playing around with it and trying to integrate it with your life. > Basically you only bother with it if you know you are going to have at least 30 minutes of 100% dedicated distraction-free time while you put your phone away, a high bar these days! This is where Apple will dominate, and I think Meta knows it. With Apples headset I’m sure you will have your phone, iMessage, etc all built in. No need to check the phone anymore.
- reaperducer 4y agoshe ended up staying there an hour longer than myself because she was talking to some other woman with young children I wonder how long it will be before someone hooks up ChatGPT to something that creates avatars in virtual worlds. I bet someone clever person on HN is already working on that problem. Unfortunately, it will probably only be used for a customer service chatbot in VR.
- polygamous_bat 4y agoAren't you right on the money! https://www.cnbc.com/2023/02/27/mark-zuckerberg-announces-new-team-at-meta-working-on-ai-products.html https://www.cnbc.com/2023/02/27/mark-zuckerberg-announces-ne...
- gruffin 4y agoCan confirm. I'm really bullish about VR's potential but almost never use it.