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> These headsets, like consoles, are most certainly subsidized with some expectations of game sales. Meta say they’re not seeing long lasting engagement. This
by agloe_dreams 4y ago
> These headsets, like consoles, are most certainly subsidized with some expectations of game sales. Meta say they’re not seeing long lasting engagement.
This was more true before than now. The Q2 launched at US $299. At that price they were losing potentially hundreds per unit. They were quoting multi-billion dollar quarter losses. Now at $399 and enough manufacturing time to lower costs, I bet they are close to break even. The hardware is becoming dated so the cost get get components must be not too shabby. Ultimately the Quest 2 is a Samsung Galaxy S20 under it all, seriously. The Xr2 is based on the 865 and the display is a high res ~6 inch LCD cut in half via optics.
- dagmx 4y agoThis will feel a bit like moving the goalposts from me, but I’m guessing you’re talking about BOM costs to make the device? I’m talking about cost of the device+amortized R&D. I still doubt they’re breaking even on parts because there’s quite a few custom components in there but even if so, that’s still not funding their development of content and future devices. That means their Reality Labs section is basically borrowing from every other profitable part of Meta instead to keep going.