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I don't follow Godot too close, but wasn't the big change also from 3.x to 4.x also migration from OpenGL to Vulkan? That's a rewrite of the rendering engine, w
by norman784 4y ago
I don't follow Godot too close, but wasn't the big change also from 3.x to 4.x also migration from OpenGL to Vulkan? That's a rewrite of the rendering engine, which is a big part of a game engine, that most likely also affect a lot of other aspects of the engine.