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Another way to say this: To develop in short cycles, you have to interact frequently with the actual user of the program. The simplest solution to this is to c
by teddyh 4y ago
Another way to say this: To develop in short cycles, you have to interact frequently with the actual user of the program. The simplest solution to this is to choose a program where the developer is also the user.
- ramraj07 4y agoAlso the commonest? Like half the startups I see do this and no wonder they fail, there’s only so many tools you can make for devs and make a lot of money.
- cfiggers 4y agoI like this framing. It's not that aimless, excited newbies can ONLY make small things for their own use. It's just that doing so makes an important and easy-to-mess-up part of the process (i.e. collecting and synthesizing end user requirements and feedback) nearly automatic. But framing it this way suggests a natural progression to eventually making things for other people too.