3 ms·
I have a female friend who enjoys the Mario series. That doesn't mean it's not gender-specific; it means there exist some women to which that game appeals. Supe
by ceol 15y ago
I have a female friend who enjoys the Mario series. That doesn't mean it's not gender-specific; it means there exist some women to which that game appeals. Super Mario is extremely gender-specific: the main characters are male attempting to save princesses. Pac-Man was less specific aside from his name, but even then, Ms Pac-Man was a hyper-gendered incarnation of her male counterpart. Take a look:
Pac-Man logo: http://images.wikia.com/logopedia/images/6/60/Pacman-logo.jpg http://images.wikia.com/logopedia/images/6/60/Pacman-logo.jp...
Ms Pac-Man logo: http://sherisays.files.wordpress.com/2010/05/ms.jpg http://sherisays.files.wordpress.com/2010/05/ms.jpg
This is exactly what all those blog posts are talking about with regard to Arkham City and the DC New 52. The women are male fantasies of women. Ms Pac-Man doesn't appeal to women; it appeals to men.
- mekoka 15y agoIt seems to me that you're arguing only for the sake of it. In my original reply I addressed the perceived cause and effect of why women are under-represented in the videogame industry. I disagreed with the quick and easy finger pointing toward game designers as the original culprit. I redirected attention to historic games that were gender neutral and that were shunned by the female gender, due most likely to social prejudices, that videogames are a guy thing. You replied to my arguments by implicitly inferring that the games I cited as examples were somewhat gender biased. I added some arguments to the contrary. Now you use Ms Pac-man's logo as the basis of your argument about the genderization in the game? Have you actually played any of these games? The last thing I remember from any of them was the packaging. Do you remember what the actual graphics or game-play was like at all? You force yourself to see "hyper-gendered incarnation" and to me, this is an example of what I believe the problem was originally with games: adults meddling in kids business, because they thought they saw something, that would normally have gone unnoticed to children. That's how we ended up with girls thinking that videogames are for boys. Someone had to tell them that. Mario could have been after the golden treasure, or the secret chamber, or delivering the princess, or whatever, it made absolutely no difference to game play. People (boys and girls alike who enjoyed these games) didn't care. Ms Pac-man was a round yellow dot walking around in a labyrinth and swallowing ghosts. My friends and I played these without even knowing any English, so we had no idea what was being said in all the written messages, nor did we really care about the objective, we just enjoyed going stage after stage and defeating the "boss". In the case of Mario, we had no clue that the little person at the end of the stages was a girl, let alone a princess that we needed to eventually deliver. That's definitely not what enticed us to play and I don't believe that's what deterred girls to do the same. Mario could have been an old wizard, some type of sea monster and yes, a girl, the outcome would be the same, if there was game play, we would be there. I haven't played any games in eons, but a quick look in a videogame store showed me evidence that today the offering in games is rather skewed toward young male. I am absolutely not in disagreement and actually agreed with the observation previously, but this was not the argument, but rather what's the root cause of the situation, since it pertains to aspect of the main debate on the thread: women and technology. The 2 games that you cited Arkham City and DC New 52, I've never heard of, so I won't dispute your claims. I would however underline the fact that they're recent releases and bear no weight in our current discussion.
- ceol 15y ago> I redirected attention to historic games that were gender neutral and that were shunned by the female gender, due most likely to social prejudices, that videogames are a guy thing. You replied to my arguments by implicitly inferring that the games I cited as examples were somewhat gender biased. I added some arguments to the contrary. Now you use Ms Pac-man's logo as the basis of your argument about the genderization in the game? Is the advertising/packaging somehow exempt from scrutiny in gender discussions? I don't see why I can't point to the packaging of Ms Pac-Man as a reason it's gendered. You do realize you're arguing against the notion that advertising intends to capture a specific audience, correct? > The last thing I remember from any of them was the packaging. That's great. Many people remember the packaging, and it's a huge factor in purchases. > Mario could have been after the golden treasure, or the secret chamber, or delivering the princess, or whatever, it made absolutely no difference to game play. But it wasn't, and until you can see that it wasn't, you'll never understand why gender discrimination is such an issue. > The 2 games that you cited Arkham City and DC New 52, I've never heard of, so I won't dispute your claims. I would however underline the fact that they're recent releases and bear no weight in our current discussion. I only used those because I assumed you had prior knowledge of them. DC New 52 isn't even a game; it's a reboot of the original DC comic characters but made more "modern" which equates to all the female characters becoming slutty. I used them to prove my point that video games have rarely been female-friendly or had women in mind. Lara Croft? Appealed to young men with her chest and short-shorts. Samus Aran? Did you see what she looked like at the end of the first game? http://en.wikipedia.org/wiki/File:Samus_at_the_end_of_Metroid.png http://en.wikipedia.org/wiki/File:Samus_at_the_end_of_Metroi... That's on the NES! Please, take the time to put yourself in a woman's shoes. How would you feel if every major video game ever made had either a male or male-fantasy female main character?
- mekoka 15y agoI'm not going to continue to discuss this with you, because I realize now that I've been pointing in a specific direction, while you've had your own agenda all along and simply decided to engage me with no regard to what the discussion was actually about. About Lara Croft and Samus Aran (which btw, were only introduced to the conversation to make the point that male/female protagonists have nothing to do with gameplay), I'd simply like to point out that I don't see what distinguish them so much from the Madonnas and other Britney Spears.