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For game dev? Use C#. It’s got all the bindings to the engines and other such things you’ll need.
by gigatexal 4y ago
For game dev? Use C#. It’s got all the bindings to the engines and other such things you’ll need.
- toastal 4y agoYou can use F#, but this implores that we get more engines if all they are compatible with is Microsoft .NET.
- pjmlp 4y agoAnd even then, don't forget that from .NET team's point of view, F# is a community language that gets to be on .NET SDK.
- initplus 4y agoF# is a great language, but it somewhat waters down its strengths to bolt it to a giant hulking lump of C++ full of mutable state. Interacting with an impure api means throwing out many of the advantages of (mostly) pure programming.