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> Hopefully the next frontier in simulation titles is distilling these simulation ideas into mechanics that are both fun and accurate. I think the real reason
by filoleg 4y ago
> Hopefully the next frontier in simulation titles is distilling these simulation ideas into mechanics that are both fun and accurate.
I think the real reason is that the compute power required for this is not quite there yet.
I remember about 15 years ago, people were floating around the idea that in the future (once we get more compute power) videogames will not be using hard-coded animations for basic actions in games (like shooting in an FPS). Instead, people speculated that we will have enough compute power to just actually simulate the physics of those actions, and create the animations for those actions dynamically on the fly, with each one of them being unique. I believe there are some videogames that already do that (no example at the moment though, will add in a comment reply if I find a few good ones).
The next barrier is obviously full physics simulation for everything present on screen. However, it feels like that would be magnitudes more compute-intense than making just some basic animations physics-similated (instead of hard-coded), definitely beyond what we can do now (possible AI-assisted magic aside, as I cannot say much about it; DLSS still blows my mind). I expect we will see increasingly more physics simulation mechanics trickling into videogames in the future, but not sure how much. After all, it has to serve the gameplay, and often it is just not a good match for the envisioned mechanics.
- thereisnospork 4y agoThe closest I've seen to that ideal is Noita - every pixel if its (2d) world has full chemical/physics simulation. Overall its quite reminiscent, and certainly inspired by the 'falling sand' flash game from the 90's. Of course it doesn't quite qualify as a realistic simulation but still quite impressive.
- MrGilbert 4y agoAfter watching the recent episode[1] of "AI & Games" on why Machine Learning hasn’t seen widespread use in the Gaming industrie yet, I wonder if ML could indeed fill the gap between what we have now and a accurate physics simulation. Definitely something to keep an eye on. [1] https://youtu.be/hwk37ID4qdE https://youtu.be/hwk37ID4qdE