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curious why you don't think Naughty Dog is a hardcore software development house now they have their own state of the art game engine with cutting edge feature
by dangero 4y ago
curious why you don't think Naughty Dog is a hardcore software development house now
they have their own state of the art game engine with cutting edge features
- bitwize 4y agoBefore they were really pushing the envelope from an execution perspective, delivering different types of games with quality and features we really haven't seen before. Today they're riffing on The Last of Us, their "state of the art game engine" an extended version of the one they used for Uncharted. Their last major release was... a remaster of The Last of Us. And there were huge problems with the production of The Last of Us 2. It's been known that ND haven't been doing anything with GOOL or GOAL since the end of the Jak & Daxter era, around the time that Andy Gavin left. But the programmers there were still using Racket to generate data, scripts, and glue code for their new engine well into the era of TLOU. My conspiracy theory regarding TLOU's third remaster/rerelease is that it happened in significant part because they wanted to get rid of the Racket bits so that they could focus on hiring average developers from a large talent pool to execute on Druckmann's auteur-wannabe vision. Retconning Ellie to not look like Elliot Page and promotion for the HBO series were also factors, but I think the focus at ND has changed to becoming Yet Another Generic Game Studio, and managing the TLOU IP.
- dangero 4y agoAll state of the art game engines are multi-game iterations because the number of features and complexity is so large that it cannot be done for a single game any more