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It's kind of amazing how many hard computer problems from the olden days were solved by having more memory. When I got started in computer graphics, there was a
by kens 4y ago
It's kind of amazing how many hard computer problems from the olden days were solved by having more memory. When I got started in computer graphics, there was a lot of research work on how to render images a scanline at a time, since that's all the memory you had. Once you could get enough memory to hold the entire image, you could use a Z-buffer and rendering became kind of trivial.
Another example is the post on HN yesterday about old videogames and how they used a bunch of different hacks such as sprites and tiles because there wasn't enough memory for the whole screen.
https://nicole.express/2023/yes-popeye-the-sailor-man.html https://nicole.express/2023/yes-popeye-the-sailor-man.html