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Yeah if you're using opaque handles (where what you have is really a pointer to some C++ thing), this can work well. If you're exposing structs that are passed
by cozzyd 4y ago
Yeah if you're using opaque handles (where what you have is really a pointer to some C++ thing), this can work well.
If you're exposing structs that are passed back and forth for state, it's a bit more cumbersome.