4 ms·
The population of players of video games is dominated by teenager males because the developers of video games have teenager males in mind. Game developers have
by rabidsnail 15y ago
The population of players of video games is dominated by teenager males because the developers of video games have teenager males in mind.
Game developers have teenager males in mind because the original game developers _were_ teenager males.
Farmville and Wii Sports show that there is a vast market for video games aimed at women that is only now starting to be explored.
- mekoka 15y agoThe population of players of video games is dominated by teenager males because the developers of video games have teenager males in mind. I would not be so sure. We all played games like pac-man, goonies, super mario and such. I remember when we were kids that we had tons of somewhat gender neutral games, but boys were the ones mostly interested in playing. Looking back, I'm more convinced today that it was a cultural issue. Girls were simply conditioned to do "girl things". Eventually, game developers skewed their production toward their dominant market. This conditioning still exists today, but is slowly disappearing and game developers will, in time, adjust accordingly.
- ceol 15y agoLook at the three games you listed. Pac-Man, Super Mario, Goonies (a game about young men).
- mekoka 15y agoAre you making the point that characters in the games were male, hence they were guy games? There have been a number of famous female protagonists in games, it hasn't necessarily made them popular with girls, or unpopular with guys (Samus Aran, Lara Croft, etc). My Dad actually bought me Ms Pac-man with my atari 2600, I never had the original Pac-man (there was no point, it was the exact same game). I only listed Pac-man because it's the more renown title of the series. I also fail to see what makes a game like pac-man, goonies or super mario gender specific. I was introduced to the Mario character by my much older sister when she had these little electronic games that Nintendo used to make (she had the classic Donkey-Kong). Nintendo eventually entered the video game arena and released their adaptations of such classics as Tetris. Even back in those days the spectrum of game themes was already large enough to cater to a diverse audience. I'm not denying that there was a gradual predominance of male oriented themes, but many of the classics were pretty much gender neutral and I don't hear many females reminiscing on them. I don't know why it should be difficult to consider that girls were simply conditioned (parents? society?) to believe that it was a guy thing.
- ceol 15y agoI have a female friend who enjoys the Mario series. That doesn't mean it's not gender-specific; it means there exist some women to which that game appeals. Super Mario is extremely gender-specific: the main characters are male attempting to save princesses. Pac-Man was less specific aside from his name, but even then, Ms Pac-Man was a hyper-gendered incarnation of her male counterpart. Take a look: Pac-Man logo: http://images.wikia.com/logopedia/images/6/60/Pacman-logo.jpg http://images.wikia.com/logopedia/images/6/60/Pacman-logo.jp... Ms Pac-Man logo: http://sherisays.files.wordpress.com/2010/05/ms.jpg http://sherisays.files.wordpress.com/2010/05/ms.jpg This is exactly what all those blog posts are talking about with regard to Arkham City and the DC New 52. The women are male fantasies of women. Ms Pac-Man doesn't appeal to women; it appeals to men.
- mekoka 15y agoIt seems to me that you're arguing only for the sake of it. In my original reply I addressed the perceived cause and effect of why women are under-represented in the videogame industry. I disagreed with the quick and easy finger pointing toward game designers as the original culprit. I redirected attention to historic games that were gender neutral and that were shunned by the female gender, due most likely to social prejudices, that videogames are a guy thing. You replied to my arguments by implicitly inferring that the games I cited as examples were somewhat gender biased. I added some arguments to the contrary. Now you use Ms Pac-man's logo as the basis of your argument about the genderization in the game? Have you actually played any of these games? The last thing I remember from any of them was the packaging. Do you remember what the actual graphics or game-play was like at all? You force yourself to see "hyper-gendered incarnation" and to me, this is an example of what I believe the problem was originally with games: adults meddling in kids business, because they thought they saw something, that would normally have gone unnoticed to children. That's how we ended up with girls thinking that videogames are for boys. Someone had to tell them that. Mario could have been after the golden treasure, or the secret chamber, or delivering the princess, or whatever, it made absolutely no difference to game play. People (boys and girls alike who enjoyed these games) didn't care. Ms Pac-man was a round yellow dot walking around in a labyrinth and swallowing ghosts. My friends and I played these without even knowing any English, so we had no idea what was being said in all the written messages, nor did we really care about the objective, we just enjoyed going stage after stage and defeating the "boss". In the case of Mario, we had no clue that the little person at the end of the stages was a girl, let alone a princess that we needed to eventually deliver. That's definitely not what enticed us to play and I don't believe that's what deterred girls to do the same. Mario could have been an old wizard, some type of sea monster and yes, a girl, the outcome would be the same, if there was game play, we would be there. I haven't played any games in eons, but a quick look in a videogame store showed me evidence that today the offering in games is rather skewed toward young male. I am absolutely not in disagreement and actually agreed with the observation previously, but this was not the argument, but rather what's the root cause of the situation, since it pertains to aspect of the main debate on the thread: women and technology. The 2 games that you cited Arkham City and DC New 52, I've never heard of, so I won't dispute your claims. I would however underline the fact that they're recent releases and bear no weight in our current discussion.
- yummyfajitas 15y agoIn that case, games with non-gendered characters should be popular among women. For example, Galaga, Mechwarrior, Metroid, etc. Similarly, games with male and female characters such as Golden Axe (clad in a mankini and bikini, respectively) should be equally popular. Does reality agree with this?
- ceol 15y agoMetroid is gendered. Using this from another comment, here Samus is at the end of the first game: http://en.wikipedia.org/wiki/File:Samus_at_the_end_of_Metroid.png http://en.wikipedia.org/wiki/File:Samus_at_the_end_of_Metroi... Do you think that appeals to women? Do you have stats on the popularity of those games compared to other, gendered games? I'd be more than happy to look over them.
- hengli 15y agoThe first thing my mom said when I showed her StarCraft was, "but why do you want to kill the aliens, why can't you be friends with the aliens." That's the kind of game we need.
- cpeterso 15y ago> The population of players of video games is dominated by teenager males because the developers of video games have teenager males in mind. As of 2011, the average age for a video game player is 37, a number slowly increasing as people who were children playing the first arcade, console and home computer games continue playing now on current systems. Plus, video games (and consoles) are expensive. It helps to have a job. :) https://en.wikipedia.org/wiki/Video_game_culture#Demographics https://en.wikipedia.org/wiki/Video_game_culture#Demographic...