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I have been thinking how I would go about creating a game world that feels populated and scales. My idea is very similar to this, having a world simulated mostl
by throwawayffffas 4y ago
I have been thinking how I would go about creating a game world that feels populated and scales. My idea is very similar to this, having a world simulated mostly with statistics, i.e so and so town has population such and such and only generate the characters, environments the character directly interacts with.
- RugnirViking 4y agoThat's how dwarf fortress works. It has a system of "sites" which are locations with population statistics broken down into race and profession, which interact with each other via wars and trading caravans and the like. There are separately a smaller but still large population of historical figures whose lives are described in much more detail and who are picked to do things like lead armies & caravans, or who compete in races/competitons etc. Finally those people you actually interact with have their skills/personally inferred from their history (they were once a tavern keep? they must have good consoler skill etc. They probably aren't also an introvert)