3 ms·
I think while Steam Deck is an extension of PC gaming market, but more specifically an extension of this market to wannabe casual PC gamers. There is just nothi
by friendzis 4y ago
I think while Steam Deck is an extension of PC gaming market, but more specifically an extension of this market to wannabe casual PC gamers. There is just nothing out there that beats mouse and keyboard for more competitive sessions of dota, csgo, starcraft. For a very long time a €1000/$1000 nominal would buy a rather capable PC gaming rig. Then cryptocoins happened and suddenly it was 1k for graphics card alone.
I guess the target audience is those previously gamers with an extensive collection of games to play "someday" who now have kids that would like something to game on. The deck fills this market very nicely and Switch has already paved the initial road.
- swatcoder 4y agoThat’s a weird elitism to stake out. Countless 1000+ hour per year players aren’t getting caught up in competitive-tier multiplayer content with high performance requirements and yet qualify as something besides “casual wannabe” gamers. The Steam Deck is a nice way to take their serious hobby down the hall or on vacation.
- friendzis 4y agoWhere do you see elitism here? Some games are simply designed for competitive play with mouse and keyboard control. These games require a PC and Deck is not really a target for those games/gamers. Would me stating that keyboard players stand no competitive chance against players with steering wheel in Forza be elitism too? There are people who want to play games, but cannot or do not want to spare the expense for a gaming rig. Rising component prices have expanded this category. There is very little overlap between competitive gamers and people wanting to be gamers, some of whom are caught by rising component prices. Again, nothing surprising here. Steam Deck seems to be designed mostly for this market: people who want to play games, have a leaning towards PC games (possibly due to preexisting Steam library), but have no requirement for mouse and keyboard form factor. Steam deck captures the market of people who "would start playing games if cost of the rig was $(cost-of-steam-deck)" AND the market of people "would play PC games if the rig was more portable". I'm pretty sure that if some compatibility layer, allowing to use Steam libraries on xbox/PhlashSpeed and Switch, existed the Deck would be dead on arrival.
- gpderetta 4y ago> I'm pretty sure that if some compatibility layer, allowing to use Steam libraries on xbox/PhlashSpeed and Switch, existed the Deck would be dead on arrival. And if my gramma had wheels she would be a bicycle. The hole point of the Steamdeck is that existing consoles are locked down and would never allow running your existing steam library.
- sincarne 4y agoThe elitism is in calling what is absolutely the largest market for gaming "wannabe". I have sunk tonnes of money and time into gaming, and I spend a lot of time helping friends get familiar with games so they can play with their kids. But I am absolutely not competitive. It's ridiculously insulting for you to call me a "wannabe".
- danShumway 4y ago> here is just nothing out there that beats mouse and keyboard for more competitive sessions of dota, csgo, starcraft. I'm not sure that it's close enough for truly competitive play, but look into flick stick and gyro mouse. For first person games it's good enough that I've been able to hop online in a couple of older first person shooters without aim assist and get roughly (or at least close to) the same performance I would get from a mouse today. It's certainly good enough for the vast majority of single-player campaigns to the point where you wouldn't be missing much if anything by not using a mouse. Gryo mouse isn't quite as good, it's fine for menus and point-and-click games, but falls down a bit more for stuff like RTS games. I've been trying to figure out control schemes to make it perform better for faster movements without losing precision. It's comfortable enough to use as a general mouse, but I don't think I could use it competitively in an RTS (although I do think I could probably get through a single-player campaign). I'm mildly hopeful that those control schemes will get better in the future, but even today as someone who pretty much only ever played PC games with a mouse, it's switched me from thinking of the Steam Deck as a primarily 2D/3D/platformer device where I could maybe pick up an FPS if it had really good aim assist, into a device where I wouldn't hesitate to load up pretty much any FPS on it without aim assist. I'm not getting 100% of the performance I used to get with a mouse in older high-precision aiming games like Sauerbraten, but I'm not sure how much of that is that I'm generally out of practice using a sniper rifle and that I haven't put hundreds of hours into practicing with gyro controls. I am still getting kills in those games. Gyro controls have a couple of issues to work out, mainly stability when you're trying to hold the cursor still, but there's potential there to get (very close to) mouse-like precision for the majority of players who aren't investing hundreds of hours into getting competitive -- especially if games start to take advantage of them natively instead of forcing players to hack them together with mouse emulation.