4 ms·
They very specifically said it was an interconnect issue. With the extra L3, adjacent dies made so many requests to each other's cache that it turned into a bot
by brucethemoose2 4y ago
They very specifically said it was an interconnect issue. With the extra L3, adjacent dies made so many requests to each other's cache that it turned into a bottleneck, and this wasnt an issue on Milan X because its IO die is apparently beefier.
I cant find the source because I am on mobile and now google search is flooded with X3D chatter :/
- paulmd 4y agointeresting, if you can find it in your history let me know!