4 ms·
Now suppose your game runs in a WASM sandbox and re-run those scenarios. What do you gain from bounds checks? I'm not suggesting that shipping without bounds c
by dxhdr 4y ago
Now suppose your game runs in a WASM sandbox and re-run those scenarios. What do you gain from bounds checks?
I'm not suggesting that shipping without bounds checks is wise or leads to a
better product. However I do think with /some games/ security is basically not a concern.
- Arnavion 4y agoHeartbleed still happens inside a sandbox, because it's the sandboxed memory that leaks. For multiplayer games specifically, that can be a client auth key that can be used to impersonate you.