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Flop is a strong word. I think they sold 1M in ~6 months, with a lot of supply side constraint. That being said, I they're nowhere near the tens of millions of
by fnands 4y ago
Flop is a strong word. I think they sold 1M in ~6 months, with a lot of supply side constraint. That being said, I they're nowhere near the tens of millions of Switches sold last year. But I don't think Valve was trying to. They've done very little advertising, you can only buy it through the Steam store, and (I own one by the way) it feels a bit like it's still aimed mainly at the enthusiast crowd right now. Then again, it was the top selling item in the Steam store for most weeks since launch.
My take is that Valve is using the early adopter crowd to help iron out the kinks (of which there were many at launch) and will then push harder later. Whether later means later in this console's lifetime, or in a few years with a new iteration I'm not sure.
- agloe_dreams 4y agoI'm convinced that value has a few directions they want to go down: 1. They are still very excited by VR, additionally, there is no real breakout int he VR gaming space. Yes the Quest 2 is massively popular but Meta is doing their best to run from games on it. Valve is all about games and HL:Alyx is obviously the best VR game ever made. The next Value hardware will be a standalone VR headset. I would guess it has a seperate console portion that hooks onto a waist belt. 2. I wouldn't be surprised to see them do a laptop. The software is ready. Building an affordable SteamOS gaming laptop of their own design would be a successful product. (e.g. under $500) 3. The Steam Deck will absolutely get a successor of sorts. Likely a more mass-market take. That will tie in with Brick and Mortar launch plans. 4. Bonus points: SteamOS is designed around AMD hardware. AMD makes the hardware in the PS5 and XSX. It is not a stretch to consider Valve just diving deep into a $499 non-portable console/PC hybrid with custom silicon by AMD. Hell, even Tesla did it.