2 ms·
Many games have a console-like experience where it just works, no settings, just go into the game. The resolution, and all other settings will have been presele
by flerchin 4y ago
Many games have a console-like experience where it just works, no settings, just go into the game. The resolution, and all other settings will have been preselected for best experience on the deck. Steam exposes that in the UI with a "Verified for steam deck" logo. Other games have a "partial compatibility logo". Steam further automatically exposes a "great on deck" collection of my existing steam library, which is approximately a quarter of my library of games going back to 2003.
- nailer 4y agoThis and all the other similar responses are awesome. Valve clearly learnt a lot - Steam Controller had no support in the actual store (no 'made for steam controller' program) and half the time you'd be staring at 'press z' holding a controller in your hand trying to remember that x was z right now.
- yencabulator 4y agoOne of the criteria for the "verified" badge seems to be that the game UI has correct button labels for actions, and everything needed for a normal game experience is available on the controller. For the 2nd tier (I think they called it "supported"), the defaults may not expose everything (e.g. in-game text chat kinda implies keyboard), but what is exposed tends to be good. If your eyesight is less than stellar, the built-in screen can be tiny for "PC-style" game text, but plugging into a monitor fixes that. And then there's community control schemes, on top of that. E.g. the default bindings generally don't use the back buttons, and community bindings can be more comfortable and productive for a non-novice player.