3 ms·
Yup the tool chain was a more than a wee bit painful. There was a lot of interest at that time in graphics applications of transputers - I remember seeing code
by PhillipT2014 4y ago
Yup the tool chain was a more than a wee bit painful. There was a lot of interest at that time in graphics applications of transputers - I remember seeing code for a parallel ray tracer (MAGG?) and there was Division Ltd - a spin off by folks from Inmos and Perehelion( makers of Helios OS used in the Atari transputer product), Ian Barron was chairman. Division built a very early VR system called ProVision[1] using transputers and later built general VR development software until their acquisition by PTC where they build digital mockup visualization tools. In many respects, at least for me, exposure to transputers and those companies gave a glimpse into what the GPU market would become.
https://www.cs.ru.ac.za/research/groups/vrsig/pastprojects/001parallelanddistributedvr/paper01.pdf https://www.cs.ru.ac.za/research/groups/vrsig/pastprojects/0...