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I'm actually in the process of writing a demoscene 64k in Rust+WASM, that will be contained in a single index.html. Actually not sure if I'll get around to fin
by royjacobs 4y ago
I'm actually in the process of writing a demoscene 64k in Rust+WASM, that will be contained in a single index.html.
Actually not sure if I'll get around to finishing it, but currently a WebGPU-based renderer + scene graph + softsynth fits in about 30k compressed. That's unfortunately a bit big, but we'll see.
If I don't get around to finishing it I'll probably open source the code anyway, just as a fun starting point for others maybe.
- ww520 4y agoWould be good to see the process and sound. Do you think it’s the WebGPU, scene graph, the sound, or the Rust infrastructure that consumes the most space?
- royjacobs 4y agoA little bit of everything, but the WebGPU stuff requires a full interop layer to translate WebGPU calls on the Rust side into calls on the JS side (a poor man's wasm-bindgen basically). Additionally, there's just a lot of code being generated for common containers. It would probably be simpler and smaller to create unsafe containers that just shift pointers to boxed structs around or something, but I haven't gotten around to that yet.