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It’s extremely common for games to have dozens of different quality settings to support being played on hardware with different capabilities. On top of these qu
by fwlr 4y ago
It’s extremely common for games to have dozens of different quality settings to support being played on hardware with different capabilities. On top of these quality settings they often offer a “high / medium / low” preset so users can quickly select an approximately correct setting for each individual quality option. Adding a “streaming” preset to these options that selects the correct settings for improving encoding seems fairly easy to integrate into the dev process and gets a lot of the benefits described in this article.