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> My first experience with games like this (though I didn’t know at the time), was in middle school with games like zDoom on my calculator. zDoom Sharing exper
by Galanwe 4y ago
> My first experience with games like this (though I didn’t know at the time), was in middle school with games like zDoom on my calculator. zDoom
Sharing experiences. My first encounter and fascination for these kind of perpective effect was in the 90s demoscene.
I learned to program the magic behind "tunnel" effects by just spawning multiple non-concentric growing circles.
- dividuum 4y agoSame here. I actually build a similar "3d renderer" and ran into the same perspective "issue" op had. Unfortunately I didn't figure out how to fix that back then. So I actually finally learned how that's solved almost 30 years later. I should fix my QB4 code :-)