3 ms·
I think this is a SUPER astute observation and is looking to the future of what people will want from games engines. I also think we can take this further - ga
by aeturnum 4y ago
I think this is a SUPER astute observation and is looking to the future of what people will want from games engines.
I also think we can take this further - games should be setting up their pipelines to offer a "compression friendly" version of the frame as an interstitial product before producing the final render. That way the game produces two native frame streams: one that's extremely compressible and one that's got all the bells and whistles. Obviously that takes more horsepower but the point is moving towards games engines as a broadcast-aware medium.
This is going to be a huge part of what makes a game accessible and successful going forward and the people who make tools for games will benefit from taking that seriously.