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I guess if game publishers care about how their content will appear in streaming channels they might adjust their graphical approaches to avoid things that won’
by jameshart 4y ago
I guess if game publishers care about how their content will appear in streaming channels they might adjust their graphical approaches to avoid things that won’t compress well.
Similar to how pop music production values changed as kids started listening to music over phone speakers.
Or how failing to account for how some images handle compression led to HBO shipping those unwatchably dark Game of Thrones episodes. I guess directors targeting streaming nowadays know not to do that?
But I don’t think this passes as normative advice for all game developers. If as a game dev you value how your game looks on Twitch, you might want to think about some of the graphical flourishes you include.
On the other hand if, as a game dev, you want people to experience your game personally and you want to discourage streaming consumption, maybe you crank these features up to the max so your game looks terrible streaming. Entirely up to you how you use this knowledge, really.
Saying games “should” optimize for this is like saying back in the 80s/90s that movie directors “should” frame their shots so they can be cropped down to 4:3 because otherwise their movie will look bad on VHS and TV. Sure, some directors followed that approach; others went ‘screw that’ and framed shots wide so they were basically impossible to pan and scan without losing content.
- brucethemoose2 4y ago"Or how failing to account for how some images handle compression led to HBO shipping those unwatchably dark Game of Thrones episodes. I guess directors targeting streaming nowadays know not to do that?" That blame lies on the service encoders. They should be allocating more bitrate to dark scenes, and gently debanding them, rather than relying on decades-old x264 defaults. But to be fair this wasn't well known back in early GoT days.
- Macha 4y agoI'm not sure streamers will opt for modes that prioritise the video encoder over their own experience though. Look at all the esports streamers that play the game on the lowest, ugliest graphics settings because the increased performance helps their reaction time or lowered effects help them focus. But if you watch e.g. tournaments organised by the game studio, they'll put the graphics settings on max to maximise the visual appeal over gameplay benefits.