2 ms·
Simple Hooke's Law for Springs worked pretty well [1], even when I generalized to 3D. There much less nodes you have to iterate over to achieve a water effect.
by diceduckmonk 4y ago
Simple Hooke's Law for Springs worked pretty well [1], even when I generalized to 3D. There much less nodes you have to iterate over to achieve a water effect.
https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects--gamedev-236 https://gamedevelopment.tutsplus.com/tutorials/make-a-splash...