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I don't see this at all. game devs on average want to be closer to the hardware and JS is even farther from it than c# (and c# has added more ways to do things
by runevault 4y ago
I don't see this at all. game devs on average want to be closer to the hardware and JS is even farther from it than c# (and c# has added more ways to do things like traditional pointers when you need to squeeze even more performance out). Lua you can certainly make an argument for because LuaJIT is insanely fast.
- aseo 4y agoI don't think game devs on average want to be closer to hardware. Game engine devs, sure; but the average game dev would like to use a higher level language that interfaces to the c/c++ stuff that game engine devs are pushing out.
- orthoxerox 4y agoaseo is right, of course, but even with game engines it depends on the game. Modern hardware is fast enough that you can get away with a lot. Minecraft used to be written in Java, 2D games that aren't Dwarf Fortress can be written in practically anything. If you're an indie dev you usually don't want to strain the hardware with extremely complex models and textures and rendering pipelines, because you don't have the money to produce or source these models and textures.