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Sorry if my question was worded badly. Obviously, some people are playing games in the browser - perhaps I should have asked more specifically what the appeal i
by kleiba 4y ago
Sorry if my question was worded badly. Obviously, some people are playing games in the browser - perhaps I should have asked more specifically what the appeal is, e.g. is it mostly small casual games like what Flash used to be used for, or do people actually play more invested games?
And sorry again if the answer to these questions is so obvious to some of you that the question itself sounds dumb, but I'm simply not experienced with this topic.
- omoikane 4y agoRunning games in the browser provides a bit of convenience of not having to download and run a platform-specific executable. There might be some security benefits too. Depends on the nature of the game though. It works best for games that are lightweight and stateless.
- kleiba 4y agoSure, this was clear to me too. My question was not so much about the advantages of browser games but rather if they actually have a market. And speaking of that: what are the main monetization schemes? Are browser games sold like other games? Or are they mostly ad-based like other web content?
- omoikane 4y agoAs one data point: https://itch.io/games https://itch.io/games currently lists 729397 games, 844 of which are tagged HTML5. It's nonzero but I guess it's not that big. But https://itch.io/games/html5 https://itch.io/games/html5 lists 301816, I am not sure how to reconcile these numbers. Some of those are accepting donations, but I can't tell if they are profitable.
- WillPostForFood 4y agoBrowser based games are huge (often with kids). A lot of of popular games cluster on .io domain names. Shell Shockers has been a big FPS: https://shellshock.io/ https://shellshock.io/ And there is a whole genre of multiplayer things eating things to get bigger: https://agar.io/ https://agar.io/ http://slither.io/ http://slither.io/