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There's a great talk [1] in which C++17 features are used to build an efficient Pong clone on C64. As I recall, the author wound up writing an (obviously limite
by 0xcde4c3db 4y ago
There's a great talk [1] in which C++17 features are used to build an efficient Pong clone on C64. As I recall, the author wound up writing an (obviously limited) x86-to-6502 translator to get around the lack of 6502 support.
[1] https://www.youtube.com/watch?v=zBkNBP00wJE https://www.youtube.com/watch?v=zBkNBP00wJE
- AlexeyBrin 4y agoLast year, the author tried a slightly different approach: use GCC to compile for AVR 8 bits, than translate the AVR assembly to 6502: https://www.youtube.com/watch?v=EIKAqcLxtT0 https://www.youtube.com/watch?v=EIKAqcLxtT0