3 ms·
Sorry but that makes no sense. Here are quotes from the C#/.NET group director at unity about how the migration to CoreCLR should bring a large perf boost: "One
by gcl09 4y ago
Sorry but that makes no sense.
Here are quotes from the C#/.NET group director at unity about how the migration to CoreCLR should bring a large perf boost:
"One thing that should help in the future is the migration to CoreCLR that should provide a great boost in terms of performance."[1]
"What we have seen, outside of Unity, is that performance with CoreCLR compared to Mono should range from 2x to 10x faster." [2]
[1] https://forum.unity.com/threads/performance-optimizations-for-gameobjects.1403782/#post-8829403 https://forum.unity.com/threads/performance-optimizations-fo...
[2] https://forum.unity.com/threads/expected-performance-of-new-coreclr-vs-mono-vs-il2cpp.1403353/#post-8828794 https://forum.unity.com/threads/expected-performance-of-new-...
- Thaxll 4y ago"outside of Unity"
- andix 4y agoBecause unity is not yet on CoreCLR. But unity shouldn‘t be much different to other applications. Jetbrains moved Rider only a few years ago to .NET Core, and everything became much snappier (it was on on .NET 4.x on windows and on mono for Linux/Mac before, which was even slower than the windows only full framework)