4 ms·
According to the article, yes: > In the past, Godot has used reflection to communicate with the engine. This has worked great so far but it comes with some lim
by vintagedave 4y ago
According to the article, yes:
> In the past, Godot has used reflection to communicate with the engine. This has worked great so far but it comes with some limitations. We now use source generators, which have the following benefits...
It doesn't show what the code looks like but mentions the code has a different syntax and is more performant.