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Does this impact the required code? I remember checking out the samples and much preferring the syntax of the native script given the C# is full of GetNode<Butt
by Quarrelsome 4y ago
Does this impact the required code? I remember checking out the samples and much preferring the syntax of the native script given the C# is full of GetNode<Button>().op() as opposed to Button.op() in the native.
- andix 4y agoI don’t know about Gondot, but with C# source generators it should be easy to generate a typesafe and clean way to access
- vintagedave 4y agoAccording to the article, yes: > In the past, Godot has used reflection to communicate with the engine. This has worked great so far but it comes with some limitations. We now use source generators, which have the following benefits... It doesn't show what the code looks like but mentions the code has a different syntax and is more performant.