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Reverse Engineering a Windows 95 Game's Asset Storage Format
- Sidneys1 4y agoThis is part one of hopefully three. Future parts will look at disassembling the binary to find secrets!
- marcodiego 4y agoWhy didn't you try to extract the contents using binwalk?
- Sidneys1 4y agoWhere's the fun in that? I've been looking for a good reason to play with `std::filesystem` anyways.
- deleted 4y ago[deleted]