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Over the last 10+ years I‘ve created countless shaded reliefs with different methods and tools: Gdal, Natural Scene Designer, Blender, … Most of the results wer
by maplucamap 4y ago
Over the last 10+ years I‘ve created countless shaded reliefs with different methods and tools: Gdal, Natural Scene Designer, Blender, … Most of the results were ok but I always had the feeling that they were keeping too many terrain details, distracting the map reader from the real content of the map: the relief should show context, not fight with the elements to display. Furthermore I’ve always found a lack of “human touch”. I feel that Eduard allowed me to overcome these issues. It’s an overkill usage of neuronal networks? No, it’s just the evolution of the technology that is offering a tool to help us cartographers produce better maps. After all, by looking at old masterpieces one can argue that we don’t need a computer at all. :)