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>I think most of us (unfortunately) are still going to want to watch movies like Transformers 3 at a $200 million budget than a $1million dollar indie flick. A
by learc83 15y ago
>I think most of us (unfortunately) are still going to want to watch movies like Transformers 3 at a $200 million budget than a $1million dollar indie flick.
At some point special effects are going to peak and the 1 million dollar indie flick will look exactly like the 200 million dollar one.
There will still be other differences, but technology is going to go a long way towards leveling the playing field.
- ajhit406 15y ago"Peak" in popularity or in terms of return on expenditure? With cost reduction of special effects, I agree that the playing field will gradually level... ...but to contradict myself a bit, perhaps it won't ever level because new technologies will continue to be introduced to improve the entertainment experience that are proprietary and therefore expensive.
- inkaudio 15y agoWe have tech, cost of tech is going down. But you still need talent to operate the tech, and the best talent are not cheap. The workers have unions and the ones that are not part of union do this full time and want to support at the very least a middle class lifestyle. For a hollywood movie, you don't want to use just any crew. You want the best film crew, the best makeup, wardrobe, casting, post & pre production. All the above cost money, lots of money.
- learc83 15y agoThat's all true for now. But eventually you'll be able to throw some actors in front of a green screen and do everything--makeup, wardrobe, special effects in post production, with one guy. Hell, when computers can generate photo real actors, actors will just be people in mocap suits (except that we won't need mocap suits by then), and they won't even need to be attractive. Eventually one person will be able to create the equivalent of a Hollywood blockbuster.
- mooki 15y agoVideo games are there today -- computers and mocap rigs all the way down. Still they are approaching hollywood movies in terms of budget. Tangled and Avatar are some of the most expensive movies of all time. There are no shortcuts to that level of polish. Doesn't matter how advanced your rendering is, you still need an army of 3D artists. Makeup isn't going to be much cheaper just because you do it in Maya.
- learc83 15y agoAvatar and Tangled were both pioneers of new technology of course they were expensive, but there are amateur fan effects better than those from multi-million dollar movies and TV shows 15-20 years ago. And the games of 10-15 years ago can be made a couple of people on a shoestring budget. I expect that trend to continue. >Makeup isn't going to be much cheaper just because you do it in Maya. They won't use Maya. Technology progresses, and tools become easier to use. At some point in the future you'll be able to select an actor, click makeup and adjust some sliders. >you still need an army of 3D artists For original creations you do need artists (the tools will continue to improve and make each artist more efficient), but there will come a time when all you'll need to do is take a few photos of tree, or a building to make an ultra high quality 3d model of it.
- mooki 15y agoBut to take that photo you still need to find the perfect tree or building, then drag some cameras out and take pictures of it. Then once it's uploaded, set up light and do some manual adjusting because that branch is just a few degrees off. And that's just one tree or building, you need thousands for a movie. Indie movies will upload their back yard or buy stock trees, and it will show. That's what separates big budget from small budget - perfectionism and meticulous attention to the tiniest details. Computers doesn't understand beauty or emotion, so you need fine grained human control every step of the way. It's the composition that is expensive and not the ability to perfectly reproduce reality.
- 15y ago