3 ms·
This is something I'd been thinking about awhile ago (it's buried somewhere in my comments.) Show production isn't necessarily out of the scope of whats possib
by froo 15y ago
This is something I'd been thinking about awhile ago (it's buried somewhere in my comments.)
Show production isn't necessarily out of the scope of whats possible as I've posted about the disconnect between cost of entertainment in the past on HN
http://news.ycombinator.com/item?id=552394 http://news.ycombinator.com/item?id=552394
I still believe digital animation is an environment where a small startup could produce content to pave the way for the online market. This was something I looked at some years ago - it turns out that I'm simply not talented enough as an animator to do anything like this.
However, I am reposting links to my previous thoughts in the hope that someone who is talented enough can potentially make it work. I'd love to see someone beat Hollywood at their own game.
- Irfaan 15y agoWe actually treated this as an opportunity - we invented our own animation style geared towards quickly and cheaply producing large amounts of rich, life-like animation. Here's a sample: http://vimeo.com/27841597 http://vimeo.com/27841597 Rather than try and create something realistic, we opted to go with something stylized and life-like - pseudo-rotoscoped silhouettes. Yeah, it's a bit jarring, but we're trying to twist that to feel like a stylistic choice. And silhouettes are waaay simpler to capture, are easy to reuse, and let us massively simplify the lighting and perspective issues of traditional green screen work. It's painful slogging through it - we're basically inventing everything we need. And because this is content heavy, it's cost is more daunting then a traditional web startup. BUT, by tackling the animation problem head-on we're hoping to move forward in a way most startups can't.