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The earliest popular instance of this model I’m aware of is Magic: Online, which went live in 2002 and worked entirely on physical analogy. You would buy virtua
by easygenes 4y ago
The earliest popular instance of this model I’m aware of is Magic: Online, which went live in 2002 and worked entirely on physical analogy. You would buy virtual card packs just as you would physically, and could trade cards between players without restriction. This was seen as an evil ploy by many at the time, who balked at the idea of it not just being a subscription model with unlimited access to cards.