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I think that we just reached a point of diminishing returns on special effects in the early 2000s. The improvements since then have mostly been in reducing the
by erellsworth 4y ago
I think that we just reached a point of diminishing returns on special effects in the early 2000s. The improvements since then have mostly been in reducing the cost to produce convincing CGI, with very little gain in the maximum quality that can be achieved.
- Retric 4y agoWe can push the envelope vastly farther today than in the early 2000s. The difference is movies now have so much CGI that they can’t afford to spend much time on any of it. Consider the LOTR orc army shots. Now days we can simply simulate various AI characters walking on uneven surfaces and it looks fine. The regimented look on flat ground worked, but it was based in large part on limitations at the time and just felt off. But conversely this means the army could and therefore would show up in the background in several shots which then means more vastly more CGI is needed. Unfortunately, more seconds of CGI means less me only you can spend on each of those seconds.