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Which is obviously a bad way to achieve a 50% WR. It isn't the case that every matchmaking system that achieves a 50% WR is good (you can easily imagine cases w
by throw10920 4y ago
Which is obviously a bad way to achieve a 50% WR. It isn't the case that every matchmaking system that achieves a 50% WR is good (you can easily imagine cases where it's not, e.g. alternating matching you against very good and very bad opponents), but it is the case that a good matchmaking system much converge towards a 50% WR for the vast majority of players.
- secdeal 4y agowell, match making in team games is an extremely finicky beast
- throw10920 4y agoThat's an argument for making the skill-based matchmaking better. It's not an argument for removing it entirely - that makes the problem far worse. (alternatively, in extremely snowbally games like League of Legends, that's an argument for fixing the game balance such that wins and losses feel less like stomps)