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If you read 'Count Zero', one of the ideas there is that going online into a 3D chat didn't really catch on until there were realistic human faces. One of the
by thristian 15y ago
If you read 'Count Zero', one of the ideas there is that going online into a 3D chat didn't really catch on until there were realistic human faces.
One of the characters in Snow Crash by Neal Stephenson mentions that accurate modelling of human facial expressions was a key component in the success of that world's VR environment.
Fictional anecdotes are even less like data than real-life anecdotes, but I think it says something that when humans try to annotate text with emotions, faces are the closest graphical analogue:
:) :( O_o